GCD61304 Intercultural Design: Proposal, Data Collection, and Visual Design Outcome

10/1/2023 - 28/2/2023
Edwin Choo Quan Rong / 0348305 / Bachelor of Design (Hons) In Creative Media
GCD61304 / Intercultural Design
Proposal, Data Collection, and Visual Design Outcome



INSTRUCTIONS





INTRODUCTIONS

The contents of this module were all done through a group of 6 members. The requirements of a group should consist of a difference in semesters or courses. For example, my group consists of 3 Creative Media students and 3 Fashion Design students, all of us coming from Semester 1.

  • Adifa Putri Harisyam / 0358362 (BDCM)
  • Bibi Hibah Peerbacus / 0355054 (BDFT)
  • Derin / 0354969 (BDCM)
  • Edwin Choo Quan Rong / 0348305 (BDCM)
  • Nida Jahs Ahamed Nafeel / 0358010 (BDFT)
  • Sharifah Sofiatul Balqis / 0356473 (BDFT)


PROJECT 1: PROPOSAL

After the project briefing on 10/1/2023, we had a group meeting the following day brainstorming potential ideas for the project proposal. We finally decided on Malaysian culture consisting of Wayang Kulit, Kuda Kepang and Orang Asli for our research topics. The reason why we focused on Malaysian Culture is because most of our group members are international students, this project will help us learn more about the cultures of Malaysia. 


Since we have 3 topics, we split ourselves into 3 groups of 2, each focusing on researching one topic.



Fig 1.1 - Proposal Task Division

Hibah and I worked together on Google Slides so that we can share our research info and edit in real time. 

Fig 1.2 - Research slides for Wayang Kulit



For the detailed sketch about Wayang Kulit, we met up and brainstorm ideas for the detailed sketch.





Fig 1.3 - Rough ideation

From our research, we thought about how we could combine the information we learned via researching into the artwork. Since Wayang Kulit is about shadow puppetry, we thought of having a traditional puppet as the main character. In the stories Wayang Kulit performances take inspiration from, there's a figure known as the "Tree of Life".


Fig 1.4 - Initial sketch for Wayang Kulit

Soon after, we came up with a storyline about a traditional Wayang Kulit puppet, drowning in the waves as it reaches for the Tree of Life, hoping for a chance to live on. This is our take on how Wayang Kulit is now a culture that is slowly dying and fading away from current society. The artstyle such as the clouds and the waves are influenced by the patterns found on Wayang Kulit traditional puppets.




Fig 1.5 - Final detailed sketch for Wayang Kulit

The initial sketch is refined into the detailed sketch for the proposal.

Final Outcome

After each of our small groups finalized the research and detailed sketches for each of our topic proposals, we compiled them all into one PDF for presentation. 



Fig 1.6 - Group 11 Proposal: Malaysian's Traditional Visual Culture - PDF



PROJECT 2: DATA COLLECTION

Once the presentation is over and taking the feedback of Mr. Asrizal and Ms. Anis, we came to a conclusion by proceeding with Wayang Kulit out of our 3 proposals.

During data collection week, we had visited an exhibition, a museum, as well as interviewed an individual with artwork inspired by Wayang Kulit.




1. Fusion Wayang Kulit


After browsing places having Wayang Kulit documentations online, we visited our first location on the list,
Fusion Wayang Kulit exhibition held at GMBB Mall. To briefly explain, Fusion Wayang Kulit is the combination of modern characters from movies and TV shows made into shadow puppets using the traditional style of Wayang Kulit.

The most important findings we got were the puppet making process. Other findings that help verify our research was a view of what a typical backstage would look like during a performance.




Fig 2.1 - Fusion Wayang Kulit Collection at GMBB Mall



Fig 2.2 - Puppet making process for Waayng Kulit



Fig 2.3 - Wayang Kulit backstage during performance



Fig 2.4 - Darth Vader done in traditional style of Wayang Kulit



Fig 2.5 - DC heroes as Wayang Kulit puppets



Fig 2.6 Marvel heroes as Wayang Kulit puppets



2. Malay World Ethnology Museum

For our second location, we visited the Malay World Ethnology Museum. It is next to the National Museum on Damansara Street in Kuala Lumpur. The museum depicts the social and cultural life of Malays in Malaysia, one of them being a diorama of Wayang Kulit theater. 



Fig 3.1 - Malay World Ethnology Museum



Fig 3.2 Stage layout during a performance



Fig 3.3 Characters from Wayang Kulit on display




3. Interview with Sharon Chin (Studio Chincarok)

After multiple attempts in interviewing someone for insight, we finally managed to arrange an interview with Ms Sharon Chin from Studio Chincarok. Before the meeting day, my group members discussed about what questions we should ask her and sent an email to her beforehand. 



Fig 4.1 - Sending interview questions and meeting link via email



Fig 4.2 - Interview with Sharon Chin

Through the interview, we learned about the style that Ms Sharon uses in her artwork, and the differences between her original style and the style of Wayang Kulit.

Her methods of creating artwork uses common household items if possible instead of buying products, using what is available to the point where the light sources she use to create shadow for her artworks come from the lighthouse that is near her place. Using these materials add some sort of homey feeling to her artwork. Her main goal when creating is to not aim for perfection when creating her artwork, but rather having full of spirit and give meaning to the artwork by relating it to a specific time, place or people. 


Final Outcome

Below is a compilation of the data we have collected throughout data collection week.



Fig 4.3 -  Group 11 Data Collection: Malaysian's Traditional Visual Culture - PDF



FINAL PROJECT: VISUAL DESIGN OUTCOME

After a group discussion, we decided our final output to be an interactive card containing information and facts about Wayang Kulit that we have accumulated throughout the research and data collection.

We divided us into 2 groups of 3 to create this interactive card. The plan is to make two sections of flippable pages on the left and a waterfall card design on the right. 

  1. Design and information compilation for left side of the card: Adifa, Derin, Edwin
  2. Design and information compilation for right side of the card: Hibah, Nida, Sofia
  3. Design of the front and back of the interactive card: Adifa, Derin, Edwin
  4. The physical output of the interactive card: Hibah, Nida, Sofia

We split the groups up with having mini-groups of the same courses so we could work together more efficiently. For example, everyone from BDCM has Adobe Illustrator to design and share files with.



Fig 5.1 - Interactive card showcase


Firstly, we have to compile the information we have into relevant chunks for each section. Since my small group is all from BDCM, we used Adobe Illustrator as we are familiar with it.



Fig 5.2 - Process of page creation

Since this interactive card acts as a fun introduction about Wayang Kulit, Adifa and me worked on selecting viable information needed for our two sections: Origins of Wayang Kulit and Wayang Kulit Making Process. 

We arranged the artboard size to be in A5 as that is the size for one page and arranged the information to be slightly smaller than A5 by adjusting the size of the text. This is done in a manner where it would be smooth and easy to print out our design, being the perfect size we need for assembling the card later.
Derin added visual elements to capture the aesthetic of Wayang Kulit.





Fig 5.3 - First pages of our two sections ready for printing

The size was specifically adjusted so when printed, the cutouts will be slightly smaller than A5.



Fig 5.4 - Final cover design

My teammate Derin designed the final cover for our interactive card!!


After compiling all our designs with content from left side (BDCM) and right side (BDFT), we printed it out. Around this time, the presentation day is closing in, so after discussing it among everyone, Hibah, Nida and Sofia, the students from Fashion Design worked on assembling the physical interactive card while students from BDCM worked on creating the A1 poster in Adobe Illustrator.

This method ensures that we get both tasks done in a timely manner. It also plays towards our strengths, as BDCM students are also having a module named Information Design currently ongoing along with Intercultural Design this short semester, where we learn how to create infographics, this helped us when arranging the information for the A1 poster. On the other hand, BDFT students are more used to hands on crafting with sewing and getting measurements for their outfits, they are able to assemble the physical interactive card in a clean and swift manner. 




Fig 5.5 Physical Cover Page




Fig 5.6 - Contents inside the card




Fig 5.7 - Showcasing its functions

To wrap up this final project, we have to compile everything we went through into an A1 poster.



Fig 5.8 - Initial Poster Layout

I did the text compilation for the proposal while Adifa added the images for both proposal and data collection. After deciding whether if we should include info such as Kuda Kepang and Orang Asli in our poster since we are mainly focused on Wayang Kulit now, we decided to only include Wayang Kulit as the content for the others is already documented in the proposal.



Fig 5.9 - Improved Poster Layout (1)

With the new layout, we arranged got more space to arrange the relevant information needed for data collection.



Fig 5.10 - Improved Poster Layout (2)

My teammate Derin completed the final part of our poster by including our interactive card as well as designing most of the visual aesthetic of the poster.


Final Presentation

We had our final presentation on 28/2/2023. We made sure everyone spoke equally during the presentation by arranging each of us to comment on different parts of the poster. Our groupmate Nida unfortunately couldn't join us for this presentation as she has a flight scheduled, so she sent us a video recording presenting her part for us to play during the presentation. This helped our presentation to progress smoothly as we have to make sure all group members are involved in one way or another.




Fig 6.1 - Group 11 A1 Poster, Wayang Kulit: The Forgotten Art



Fig 6.2 - Group 11 A1 Poster, Wayang Kulit: The Forgotten Art (PDF)



FEEDBACK

Week 2:

Mr. Asrizal replied to our draft proposal mentioning that we have to focus more on what makes our topic a visual culture. This made us ponder about what he meant. After a week, we understood what he meant and decided to mold our proposal towards the theme of visual culture.

Week 4:

This is the week of our presentation for proposal. After presenting, the lecturers asked us about what could our final output be. We were dumbfounded as they said to not worry about it during the proposal. As for our presentation skills, Ms Anis told us to not look at our phones too much as we seem unengaging towards the audience.

The same week after the presentation, we contacted Mr. Asrizal through Microsoft Teams after focusing on Wayang Kulit for our final project. We gave a plan proposal about creating an interactive booklet and he told us this can work if we recreate the essence of Wayang Kulit. 

Week 6:
Data Collection is submitted and Ms Anis gave us a thumbs up.

Week 8:
This is the final presentation on the final week. We learned from our previous presentation to be more open and engaging while presenting our parts, using body language and hand gestures to convey our information, while not looking at our phones too much or at all. Ms Anis asked our group what was the most significant finding we had during this group project as a whole. My teammate Hibah answered that it was the interview with Sharon Chin from Studio Chincarok where she told us about how her work is influenced by Wayang Kulit, the stories about her experience and how it affects the way she goes about her work.




REFLECTION

This short semester has been mostly a stressful experience. With 2 group projects as Information Design is also an ongoing module alongside Intercultural Design, it has been difficult to arrange the workload between both.

What was most challenging about the projects in Intercultural Design was the beginning when we had to brainstorm ideas for our proposal, while also considering how it could potentially lead into for the final project. Without the clarity we have now regarding the project as a whole, it took us a long time to figure out how should we proceed with it as there is no set rules and restrictions to help us narrow down our scope of possibilities. In fact, there is endless possibilities for us to explore.

On the bright side, this was a good (although uncomfortable) first experience to figure out what we should do from the unknown, a time to use our creativity and critical thinking skills when we are lost. Luckily, I am glad to be blessed with amazing groupmates for this project so we manage to focus all of our energy into meeting the requirements of this project instead of dealing with the typical problems that comes with a group. My teammates were extremely understanding and takes time to help each of us understand the project and reaching unanimous decisions before executing them. 

Through our combined efforts, we managed to pull through and complete this project. This was a good learning experience as personally, I learned more about what it means to work as a group, how to help each other, make everyone feel involved and heard when discussing, as well as splitting up our tasks to complete them efficiently. 

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