UX Design: A comprehensive project summary
30/8/2023 - 29/11/2023
Edwin Choo Quan Rong / 0348305 / Bachelor of
Design (Hons) In Creative Media
GCD 62304 / UX Design
A
comprehensive project summary
INSTRUCTIONS
Task 1: Individual Report (Exercise 1 & Exercise 2)
6/9/2023 -
18/10/2023
The individual report consists of two exercises that aims to improve our understanding of UX elements of a fashion app. These exercises will prove useful later on in the project as this module is one continuous order of tasks to develop a high fidelity prototype of a fashion application.
Fig. A - Individual Report: Exercise 1 and 2
Week 1
We are briefed in class regarding the overall process of this module with the end goal of creating a high fidelity prototype of a fashion application. The theme and product it sells is of our choice but it is our challenge to maintain a strong product identity throughout the project while adhering to UX practices.
As this is a group project, we formed a group and proceeded with the brainstorming process in Miro.
- Tony Jones - An avid skateboarder that is in college but has a passion for skateboarding, although low income makes it difficult to afford desired streetwear
- Jessica - A single mother with 2 kids that wants comfortable and quality clothing for her children
- Howard Anderson - A seasoned and experienced skater that would like to be in tune with the current youth but find it difficult due to the generational gap
- Tony Jones - Hype Vault
- Jessica - Showroom
- Howard Anderson - Vans
Week 12
After completing our Hi-Fi prototype of our fashion app, we conducted user experience surveys with a total of 7 participants. A face-to-face interview was done with the users which follows the process of trying out our Hi-Fi prototype in Figma, then followed by the survey questions as well as follow up questions we asked our users.
Week 13
The data gathered from user experience survey is then analyzed and broken down to discover user opinions, findings, and their experience with specific sections of the app. The knowledge gained is used to provide a summary of user experience findings in the final presentation slides on Week 14, as well as providing proposed amendments and refinements of the prototype based on user testing feedbacks.
Week 14
This week marks the end of our project with our final presentation slides being presented during class. Here lies a documentation of our slides:
Fig 14.1 - Ollie Final Presentation Slides
Reflection
UX Design has been an insightful course for my development as a UI/UX designer. The course has provided a variety of practices for me to enhance my skills. Although the module is directed towards creating a final Hi-Fi working prototype and presentation for a niche fashion app, the experience gained from the practices of this module can be applied in other areas of UI/UX Design as well.
The individual report was pretty cool as I got introduced to new terminology of UX as well as learning how to analyze the strengths and weaknesses of existing fashion apps thoroughly. This in turn aided with the progression of developing both Lo-Fi and Hi-Fi wireframes. The site visit element was great as the method of creating user journey maps by first being in their own shoes (or getting as close as possible) made the process of creating an authentic user journey map easier.
As this is a group project, there's no group that comes without its own troubles. This time around, I was grouped with people that I was unfamiliar with at the time as acquaintances were made on the first day of the project. Despite that, I made an active effort to ask questions and inform people in the group to be the bridge that opens others up to start talking. Over time, we had a communication flow that helped us to plan and execute in a timely manner.
However, we had issues later on with unresponsive groupmates and late updates. Thus, we sadly have to sacrifice our own time that can be used to do our personal projects, to do instead the portion of the group project that was dedicated to other people. This in turn led to some elements being rushed and not as satisfactory as what we envisioned, so we dedicate more time to refine and polish up any rough edges.
Despite all the troubles and emergency lifebuoy situations that occurs as per every group project thus far, this experience has taught me personally to be more assertive and communicative with the tasks at hand, whether it is handing them out or planning with other groupmates, ensuring an idea with clarity was shared among each other is essential to efficiently complete the tasks swiftly.
Overall, I am satisfied with the outcome of the project as well as the things I had learned from my groupmates in regards to the contents of this module. Since all of my groupmates are my seniors, I was able to learn plenty of information and practices from them which aided in developing my own skills and understandings of UX as well.
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