22/4/2024 - 13/4/2024 Edwin Choo Quan Rong / 0348305 / Bachelor of Design (Hons) In Creative Media DST 61104 / Games Development Task 1 Game Critical Review (Exercise) Reaper Test Good theme and aesthetic of the game, the simplicity helps the character as well as background elements stand out. Gameplay has some accessibility through allowing multiple options for movement by either using WASD or Arrow Keys. The sound effects fits smoothly with the visuals along with the background music fitting for the visual themes of the game, contrasting the enraging nature of the actual gameplay. About the gameplay, the initial level design is cool, slowly introducing more controls to help ease the player into the mode. However, having only 1 HP from terrain elements raised the difficulty of the game. It is as critical as avoiding any mistake from touching terrain elements, which ...
29/8/2023 - 10/10/2023 Edwin Choo Quan Rong / 0348305 / Bachelor of Design (Hons) In Creative Media GCD 61504 / Games Studies Exercise 1 & 2 Exercise 1 My most favorite video game and what makes this game playful. Submission: Exercise 1 Video Link Exercise 2 Non-digital to digital - Evolution and remediating this game Submission: Exercise 2 Video Link Reflection Fig 1.1 - Iterative Process In regards to the first exercise, the gaming experiences from the game Arknights provided multiple features and interactions within the game such as the combat system, the various game-modes, story content and many more that contributes to the interaction dynamics of the iterative process. All of these elements contribute towards the motives of the game, to provide players with an enticing gacha element of specific visual style, while also having a rich and interesting story and gameplay mechanics. These ideations led to the creation of the game. T...
23/5/2024 - 13/6/2024 Edwin Choo Quan Rong / 0348305 / Bachelor of Design (Hons) In Creative Media DST 60804 / Advanced Interactive Design Task 2 Task 2: Interaction Design Planning & Prototype Process I utilized Figma to plan out my wireframes for the interactive website. As per the proposal from Task 1, I broke down the website content into 4 major sections: Home/Landing Page Pre-Order Menu Story Abstract Characters This website aims to hook new players into the world of Death Stranding, getting introduced to its franchise and appeal them into buying the game. The focus lies in providing an immersive experience that amazes players about the visual cinematography of this game as well as presenting surface level narrative descriptions to intrigue players into finding out more. The layout is planned to match the minimalistic but futuristic design style of the UI elem...
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